Return of the Net Gaming Monarch

Greetings Lupine Moon. Here is the Battlegame list for Saturday.

Also keep in mind, it will be a Bribe-the-Reeve day. Listed below is what you can get by a few methods.

In order to gain a level for a class, the below criteria must be met.

$1
1 Can donation

Boxed good donations (Non perishable such as Tuna Helper)
will net you 2 levels.

Spells will be considered by the Champion, GMR, or Monarch approval. (Of course the Monarch overrules all of us peons :P )

All proceeds obtained from the Bribe the Reeve day will go toward Northreach Food Fight donations to help the hungry. Your donations will go toward making the world a better place for everyone. Thank you all in advance for keeping those in need in mind.

Without further ado, here are the battlegames!

Game #1 Gather the firewood - Resource Gather - Full Class
Time Limit: 30 Minutes
Death Count: 60 Seconds
Game Objective: Players start on opposite sides of the battlefield. In the center of the battlefield, several flags [HEAVY 4 LOGS] will be placed. Teams will attempt to retrieve the logs and return them to their base. They are not locked and can be stolen by the enemy team. At the end of 30 min, the team who has the most logs captured wins.

Game #2 Capture the Nodes - Kill the Captain - Full Class - Terrain
Time Limit: 30 Minutes
Death Count: 60 Seconds
Game Objective: Teams start on opposite sides of the battlefield. Each team chooses a player to be the [CAPTAIN]. In the battlefield, there will be 3 nodes separated by walls. Each node is worth 1 point per 2 minutes. Holding all 3 nodes will gain a bonus 2 points, totalling 5 points per score tick. Killing the Enemy team's Captain will net 3 points. Team with the highest score at time over wins. Return of the Net Gaming Monarch
Game #3 Capture the Flag - Full Class
Time Limit: 30 Minutes
Death Count: 60 Seconds
Game Objective: Teams start on opposite sides of the battlefield. Approx 20' from each spawn, a [LIGHT 2] flag will be placed upon a capture node. The objective is to get both flags to your capture node and hold them both up with a [COMPLEX 10] capture. A reset will be called upon successful capture. For each score, the opposing team will have 10 seconds taken off of their death count.

Game #4 Tug of War - Full Class
Time Limit: 30 Minutes
Death Count: 60 Seconds
Game Objective: Teams start on opposite sides of the battlefield. In the center of the battlefield, several nodes will be placed in a straight line. Teams will attempt to capture the objectives in sequence with [COMPLEX 10] each. A team that captures all nodes will score a point and the game will reset. First team to 3 points wins

Legend:
[COMPLEX] - Objective requires 2 free hands and a count of 1-10. Each count should be approxamately 1 second and be stated "Capturing 1, Capturing 2, etc"
[TERRAIN] - Game will utilize Terrain effects which will be described in the game.
[LIGHT] - Object can be run with as long as the criteria is met for free hands. [LIGHT 2] means 2 free hands must be on the objective.
[HEAVY] - object cannot be moved faster than a walk, requires X amount of free hands as required EG: HEAVY 2 needs 2 free hands.